When Dave Romanin came to work for Promega he was fresh out of school with a degree in bacteriology. His plan was to work for a year in manufacturing and then go back to graduate school. But in the end, he didn’t go. There was no incentive, he explains, for him to spend five years in graduate school making little to no money. He didn’t want to write grants or run his own lab, and he enjoyed what he was doing.
Twenty‐four years later, Dave is still here. He’s moved around a bit, first manufacturing, then dispensing, kit packaging and then on to software development with Lou Mezei. Their first software project was a quality control software to capture data from the scales weighing bottles to ensure they were filled correctly. His experience in manufacturing helped him understand what the program needed to do and helped him define the specifications for the software for the programmer. He has been designing software for the last 10 years, and has worked on projects for everyone from marketing to manufacturing.
He describes his job, in part, as a game of cat and mouse. Dave spends hours testing the software, trying to find the weaknesses the developer didn’t anticipate—in essence, trying to break it. When he finds something that throws the software off or causes it to crash, he and the programmer decide on the next steps. Sometimes it is an easy fix, and sometimes they have to decide if it is worth what it would take to fix it. Would a user be likely to ever do what Dave did? Continue reading “In the Moment with Promega Software Designer, Dave Romanin”